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1. Synthesis III

  • Published: 2015-10-02T15:02:09+00:00
  • Duration: 239
  • By Mutiny Bikes
Synthesis III

Mutiny Bike Co. is proud to present Synthesis III. A mix of our favorite clips from all our video projects in 2015 along with some brand new clips from the dudes. Featuring: Grant Castelluzzo | Robbo | Matt Roe | Justin Simpson | Jeff Wescott | Maxime Bonfil | Dylan Lewis | Andy Martinez | Evan Smedley | Mariano Santiago

2. Synthesis


Winner of Motion Design Concept in "Ukrainian Design: The Very Best of 2013"! This is my personal project which I began by experimenting with step effector and simple modeling. But then I wasn't satisfied with the way it looks, movements and mood. So I ended up it with living only displacement map effect driven by a noise generator and polygon displacement. Music: Dark Ambient Space Music: Through The Ergosphere by Simon Wilkinson Inspired by Spherikal by Ion Lucin More on Behance:

3. ambient synthesis

ambient synthesis

Ambient synthesis is a sound sculpture that responds to light stimuli to construct a unique, audiovisual interpretation of its environment. Light sensors in the device pick up changes in its surroundings (the scenes from this video demonstrate the piece responding to sunsets and sunrises). This data is interpreted by a MaxMSP application to produce abstract symmetrical patterns and a slowly evolving synthetic drone. The inspiration for the piece comes from the idea that simple sounds can be mixed together to create more complex sounds, an idea called 'additive synthesis.' In this piece, each pixel represents one frequency of a harmonic series. When a pixel becomes active, its respective frequency is incorporated into the mix to create a gradually evolving soundscape that, over time, produces a wide range of timbres and textures. best with headphones technical requirements: 2 arduino duemilanove 256 white LEDs driven by 4 TC5940 256 infrared sensors multiplexed with 4051's MaxMSP running additive synthesis patch "inkblot" a modified version of MonomeSerial shot in the mojave desert and in seattle, wa this project was inspired by a monome project I've been working on for a while, I've made the MaxMSP patch available for monome 256/128/64 here: more at

4. Credit Synthesis

Credit Synthesis

A sculpture which interprets data stored magnetically (credit cards, student IDs, etc) and translates it to a brief melody. The software was written in Processing and Arduino. More images are available on my website,


  • Published: 2014-12-02T15:00:50+00:00
  • Duration: 356

This is an edit of a 45 minute live session of students of the Academy of Art and Design Basel and the young electronic band project Vita Artur as a contribution to the opening of the new Dreispitz Campus. The students developed their own visual synthesizers in a 5 day Processing workshop at the Visual Communication Institute. The concert took place on September 12th 2014 at the Critical Media Lab and was organized by Ludwig Zeller and Johannes Bruder. Detailed report on CAN: Interaction seminar at the HGK FHNW: Critical Media Lab Basel: Swarm synthesizer video by Lazar Jeremic and Cyrill Studer: Pictures from the 1st workshop: Video by Dennis Schmidlin and Laurids Jensen

6. Protein Synthesis

  • Published: 2011-11-09T05:30:36+00:00
  • Duration: 67
  • By Vuk Nikolic

7. Component-Based Synthesis

  • Published: 2015-11-03T01:43:53+00:00
  • Duration: 60
  • By Ken Finlayson

8. Tom Price Synthesis

  • Published: 2014-10-14T21:25:05+00:00
  • Duration: 238
  • By Tom Price
Tom Price Synthesis

'Synthesis' is the study of a dialogue between two disparate materials - tar and resin - and their negotiation for space and identity when forced to merge. This film shows how the crystalline fractures and fissures gradually form and grow within the Synthesis sculptures.

9. Accumulative Synthesis

Accumulative Synthesis

After spending several months working on two animations, (Escape Velocity and Apparatus of Circumstance), this piece came together in one evening. Since I'd made Gravity I'd considered using physical processes as a starting point for an animation...objects fallings, rotational orbits etc Accumulative Synthesis is a simple sketch using this approach with the added aesthetic elements of the inclusion of 3D rigging and RAM preview markers. Digital artefacts also play a large role in the overall aesthetic of the animation, these were accumulated either through the export process or the use of RGB and luminance curves. This marks a long standing interest in the value of data bending and pixel mining aesthetics usually associated with Processing and coding software. The sound was generated solely from a Roland SH01 and stems from experiments in additive synthesis or the combination of two or more sound waves. This leads inevitably to minimalism, where the slightest variations in tone or modulation impact greatly on the corresponding wave forms and ultimately the listeners experience of the piece. The term Accumulative Synthesis became an important term to me as it not only describes the way in which the sound and visuals were put together but also acknowledges that without spending months working on the two compositional pieces mentioned above I'd never have come to produce this animation in the manner that I did.

10. Jon Kolko - Design Synthesis

Jon Kolko - Design Synthesis

Interaction design research activities produce an enormous quantity of raw data, which must be systematically and rigorously analyzed in order to extract meaning and insight. Unfortunately, these methods of analysis are poorly documented and rarely taught, and because of the pragmatic time constraints associated with shipping products, there is often no time dedicated in a project to a practice of formal synthesis. As a result, raw design research data is inappropriately positioned as insight, and the value of research activities is marginalized – in fact, stakeholders may lose faith in the entire research practice, as they don’t see direct return on the investment of research activities. Interaction design synthesis methods can be taught, and when selectively applied, visual, diagrammatic synthesis techniques can be completed relatively quickly. This talk will introduce various methods of Synthesis as ways to translate research into meaningful insights. Attendees will learn about how to manage the complexity of gathered data, and will learn how to elicit hidden meaning in gathered data. Jon Kolko is a Senior Design Analyst at frog design in Austin, Texas. His professional work deals with the manipulation of complicated business and technological constraints in order to best solve the problems of Fortune 500 clients. The work spans the boundaries of Information Architecture, Interaction Design, and Usability Engineering; the common underlying theme of these problems and projects is the creation of a solution that is useful, usable, and desirable. Kolko is the author of the text Thoughts on Interaction Design; he is also the 2008-2011 Editor-in-Chief of Interactions Magazine, published by the ACM.

11. Synthesis (Yugen pt. 1)

  • Published: 2013-11-25T02:07:43+00:00
  • Duration: 148
  • By Paul Rabe
Synthesis (Yugen pt. 1)

Synthesis, Part one of three of my Yugen(幽玄) series Yugen - "An awareness of the universe that triggers emotional responses too deep and mysterious for words." Synthesis is a voyage into the unknown. A fantastical look into what makes up all matter in existence. A glance upon the beginnings of life in the cold, dark void. Part two Screenings **Swim Team Presents: Temporary Projections 2014** **2014 Milwaukee Underground Film Fest** Video and Sound by Paul Rabe

12. Introduction to Protein Synthesis

  • Published: 2012-12-15T05:33:28+00:00
  • Duration: 215
  • By Frank Gregorio
Introduction to Protein Synthesis

This HD dramatic video choreographed to powerful music introduces the viewer/student to protein synthesis in cells. It is designed as a motivational "trailer" to be shown by teachers in Biology classrooms in middle school, high school and college as a visual Introduction to this incredible biochemical process. See more of my videos at my channel: Subscribe to my channel for other video trailers in Biology, Earth Science and Astronomy. I will be releasing new ones periodically. Please rate this video and feel free to comment. If you like it, please help me spread the word by posting links to it on your social media websites. The more students who can enjoy these dramatic videos, the better! I wish to thank all the quality video and music producers whose postings enabled me to assemble this video for educational use. To best enjoy this video, view on a big screen and turn up your speakers. The music is powerful and dramatic! I can customize this video to add your name or school name at the end credits, for a very modest fee. If interested, email me at "[email protected]"

13. Synthesis

  • Published: 2008-04-07T21:54:55+00:00
  • Duration: 50
  • By Jason Dettmer

Personal project from Summer '05 Just a random brain-dumping of sorts, not really a finished piece. Maya, After Effects, scanned drawings Music by Prefuse 73 © 2005 Jason Dettmer


  • Published: 2017-02-07T10:57:57+00:00
  • Duration: 295
  • By macumbista

///PLEASE SET "HD" TO 720p FOR BEST QUALITY/// The VECTOR SYNTHESIS project is an audiovisual, computational art project using entirely analog synthesis and vector graphics display techniques to investigate the direct relationship between sound+image. Driven by the waveforms of an analog synthesizer, the vertical and horizontal movements of a single beam of light trace shapes, points and curves with infinite resolution, opening a hypnotic window into the process by which the performed sound is created. Informed by the discourse of media archaeology, my own personal interest in analog vector graphics isn’t merely retro-for-retro’s-sake. Rather, it is an exploration of a once-current and now discarded technology linked with specific utopias and dystopias from another time.

15. Synthesis

  • Published: 2017-05-02T11:07:55+00:00
  • Duration: 30
  • By Gary Bird

Abstract experiment with SketchUp model from 3D Warehouse... SketchUp Pro, Element 3D and After Effects. Please watch at 720p HD.

16. Scanline Granular Synthesis

  • Published: 2011-07-02T17:14:47+00:00
  • Duration: 152
  • By Dave Poulter
Scanline Granular Synthesis

This is a live clip from a Max/MSP/Jitter patch. The patch uses a scanline from a video as a waveform for a granular synthesiser. This sound is then used to create NURBS in OpenGL which is then textured by the original video.

17. Synthesis


Reunion Island - 2011 First film Underwater Reunion Pictures. Filmed only with canon 5D Mark II - canon lens 16-35L f2.8 - 17-40L f4 - 100mm macro Housing Subal / Sea & Sea - lights FA&Mi S240 twins

18. Kurt Hentschläger and Ulf Langheinrich / Granular Synthesis – Modell 5

  • Published: 2012-06-09T23:39:04+00:00
  • Duration: 371
  • By Anti-Utopias
Kurt Hentschläger and Ulf Langheinrich / Granular Synthesis – Modell 5

More information here: “From a few expressions on the face of the performer Akemi Takeya to a frenzied exploration of the alter ego, any known context of meaning ends in the dissolved movements, is stalled in denaturalized redundancy, in machine pain. The semantic void is too loud to be amenable to meditative reception. The frontal images, the rhythmic structures generate contradictory emotions and great strain. Entertainment is offered and almost violently denied. At the highest level of energy, enjoyment reaches the limit.” Sample session performed by Akemi Takeya. Edited on various AVID Suites in England and Austria between 1994-96. Produced by: Mike Stubbs, at HTBA (Hull Time Based Arts) in Hull England. Co-produced by PYRAMEDIA Vienna. © Kurt Hentschläger and Ulf Langheinrich / Granular Synthesis. Used here by kind permission from the artists. All rights reserved.

19. BEATSURFING #3: Granular Synthesis

  • Published: 2012-04-12T15:21:14+00:00
  • Duration: 56
  • By Vlek Data
BEATSURFING #3: Granular Synthesis

BEATSURFING - THE ORGANIC MIDI CONTROLLER BUILDER It allows you to draw a 3-dimensional controller and use it in two different and complementary ways. You can tap it like you would with your regular MPC or any other beatmaking device, but the best and most innovative use you can make of it is definitely by surfing your fingers along routes, colliding with objects, triggering samples or effects. It’s all about movement, and bringing back this intuitive way to make music. It can control any MIDI-enabled device (Software, Hardware, or even selected iPad apps through Virtual MIDI), features a very intuitive in-app editing system and integrates seemlessly in any existing Studio or Live setup. Objects Behaviours can be set to link objects together and multiply the available commands on the surface of the iPad. It’s been developed by Herrmutt Lobby & Yaniv De Ridder. It’s based on concepts Herrmutt Lobby developed for Hardware MIDI controllers (like the Beatfader and the MIDI scratch devices). Released by VLEK as VLEKAPP08 --------------------------------------------- Draw your own controller Work with the Controller you need, not the one you were given. Simply draw it on the screen with lines, polygons, circles and faders. Size, color, orientation and 3-Dimensional location are all yours to choose. >> LEARN MORE: Surf! Use the full potential of the iPad touchscreen: You can tap on the screen, but you better add the Surfing to your production and performance skills to integrate more of that human feel in your music. >> LEARN MORE: Link any MIDI device Dj, VJ, Production softwares, Hardware devices, and even selected iPad apps: you can route BEATSURFING to anything that allows for MIDI. >> LEARN MORE: Objects Behaviours Each object of your controller can be set to control the others. It creates a system of objects that allow you to add much more to a controller than what meets the eye. >> LEARN MORE: Intuitive In-App editing Forget about separated editing software, lenghty changes and whatnot. You can swap between the EDIT and PLAY modes at the tap of a finger. All your objects even remain playable when they’re be re-arranged! >>LEARN MORE:

20. Synthesis

  • Published: 2011-06-19T21:04:26+00:00
  • Duration: 78
  • By Synthesis

This is a compilation of motion graphics work from the Digital Arts and Design Full Sail University Class of June 2011. Synthesis refers to a combination of two or more entities that together form something new. It is important to create a balance between form and function using the wide variety of tools at our disposal. Whether it's print, motion, graphic design, 3D, video, or traditional, we're creatures of design. This is our synthesis.