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1. Broken Pencil

  • Published: 2016-11-23T15:30:33+00:00
  • Duration: 3
  • By vndeepak3d

2. "My Broken Pencil" (with Making)

  • Published: 2016-11-24T11:22:58+00:00
  • Duration: 20
  • By vndeepak3d

It was a R&D with Thinking particles+3dsmax+Vray+AE


3. Broken Pencil (WIP)

  • Published: 2016-10-19T12:18:56+00:00
  • Duration: 2
  • By vndeepak3d

4. Swelter Process Video

Swelter Process Video

Several people have asked me about this, so here is a little clip from Swelter broken down into the different layers of work involved with the making of the film. 1. Animatic 2. Rough animation (flash symbols) 3. Clean up (fill and pencil tool in flash) 3. Basic Compositing with background (after effects) 4. Main effects compositing (after effects) 5. Color and Final Render (after effects)


5. One For Me - Sarah Xu

  • Published: 2012-11-25T10:09:28+00:00
  • Duration: 129
  • By Sarah Xu
One For Me - Sarah Xu

It is a two minutes classical animation short film made by Sarah Xu for her graduation project in Vancouver Film School. It's a story about a scorned lover getting her revenge in a tale of romance and redemption. Kitty is a beautiful cabaret dancer with a broken heart, and she puts on quite a show of getting her revenge against Chester, her former beau. The film was animated by traditional tools(pencil&paper) and clean up by brush pen. The backgrounds are water color. This film was acknowledged by the Vancouver Film School festival scholarship program. sarahxu.ca


6. Sharpener and Pencil [Taille-Crayon]

Sharpener and Pencil [Taille-Crayon]

A sharpener and a broken pencil. Macro test of the Lumix DMC-LX3. Music : Dimlite • "Gone-O-Tron" • 4-track EP "My Human Wears Acedia Shreds" • Now-Again Records


7. Lowlife

  • Published: 2014-08-25T20:30:55+00:00
  • Duration: 5695
  • By BrinkVision
Lowlife

A lonely musician's descent into the shadowy world of a living drug leads to a mysterious island where a battle of body and soul is waged. “Best horror/lo-fi drug comedy” —Fast Forward Weekly “Falls somewhere in the mire between Naked Lunch, Lost Highway and every nightmare you've ever had.” —Broken Pencil “A hefty dose of horrific imagery and surrealism” —Beyond Hollywood “Lowlife is the feel-bad hit!” —Vice Magazine “Sinks into a chilly bog of slime, despair and addiction. ” —The Coast “A shiver-inducing... mudsploitation flick” —Weird Canada


8. Rocket Blast Art Update #3

Rocket Blast Art Update #3

ANIMATION OF DEATH! This is quite literally the development of the death explosion. You hit one too many asteroids? KABLAM! You're dead. Can't stay away from a Blast Beetle or nine? BOOM! Then this happens. Good thing our game doesn't have you dying of a broken heart or something wussy like that, because then we couldn't blow things up. BAM! I had to relearn Flash for my "pencil test" that you see in the beginning of the video. I miss 2D animation and I really enjoyed doing it again. It was a blast (I'm sorry). I would've included the video of me exploring that early animation but really I didn't know if watching me embarrass myself in a program I used to know would be fun or just sad. I'll post the next bit of 2D animation I do though. I promise. See you next space time. Music: "Salvame" by Kupa (nimbo.org)


9. CRUD

CRUD

a camera-less experimental film on 35mm clear leader using dust, dirt, hair, broken glass, scotch tape and pencil shavings. Official Selection: Haverhill Experimental Film Festival


10. Blender tutorial: Modeling broken element using cell fracture

  • Published: 2016-06-22T15:54:18+00:00
  • Duration: Unknown
  • By Benjamin Vurlod
Blender tutorial: Modeling broken element using cell fracture

In this tutorial you will see how to use cell fracture add-on and create damaged or broken surface. - using grease pencil to design your fracture logic - using 2 materials exterior/ interior of a mesh - some tips about pivot, scale with individual origin, remove double etc... - generate chaos with proportional editing - make some fragments fall on the ground using physics and rigid body (active/passive) Tutorial files are available here: http://www.creativityhunter.ch/tutorials/cell_fracture.zip


11. Modeling and Texturing Demo Reel 2013

Modeling and Texturing Demo Reel 2013

Most recent demo reel (for 2014) can be found here: Modeling and Texturing: https://vimeo.com/93422817 3D Generalist: https://vimeo.com/93420668 Demo Reel Breakdown (updated Aug/30/2013) 00:06 Personal project. Styracosaurus and anatomy. Modeled, UV mapped and textured from scratch. All bones and muscles labeled with scientific names. Lit and rendered turntable. Specific breakdown of anatomy can be found at: http://juandinoart.wix.com/dinosauranatomy Software used: Maya, ZBrush, MARI, V-Ray 00:32 "The Thing". Ice bridge breaking pieces. Modeled and UV mapped from scratch. Designed to match concept art for cracking pattern and to fit together and be seamless from the outside. Software used: Maya 00:34 "The Thing". Model and sculpt for ice crevasse environment. Crevasse for the shot seen at 00:44 was done in collaboration with another artist at the studio. Software used: Maya, ZBrush 01:00 "Resident Evil: Afterlife". Modeled glasses based on prop provided by the Art Department. Software used: Maya 01:04 "A Dangerous Method". Modeled ship's rigging (masts, cranes, pulleys, crow's nest). Modeled after the actual SS. George Washington ship. Software used: Maya 01:12 "Mama". Modeled car exterior based on pre-visualization model and 3D scan of real car. Modeled wheel caps, interior of headlights and tail lights from scratch. Painted dirt maps and worked on lookdev. Software used: Maya, MARI, V-Ray 01:18 Personal projects. Protoceratops sculpture. Ouranosaurus design on paper and sculpture. Traditional media: Sculpey, pencil 01:33 "Silent Hill: Revelation 3D". Modeled, UV mapped and textured environment extension based on blueprints from the Art Department. Also designed composition of the foreground broken beams and cables. Blue mask indicates portion of the shot I worked on. Software used: Maya, Photoshop 01:45 Personal project. Carnotaurus and anatomy. Modeled and UV mapped from scratch. All bones and muscles labeled with scientific names. Lit and rendered turntable. Software used: Maya, ZBrush, V-Ray I hope you enjoyed the demo reel, thanks for watching!


12. Top Gear Where's Stig? Illustration Working Process: From pencil rough to final artwork

  • Published: 2016-04-28T15:41:45+00:00
  • Duration: 37
  • By Rod Hunt
Top Gear Where's Stig? Illustration Working Process: From pencil rough to final artwork

Here's the creation of the Motorhome Racing illustration from my book Top Gear Where's Stig? Motorsport Madness. From the initial scamps in biro to the rough pencil drawing, onto creating the final artwork in Adobe Illustrator. Enjoy! © Rod Hunt 2016 http://www.rodhunt.com Everything starts in an A5 sketchbook with very rough & throwaway compositions to work out the overall page layout & where text will be placed. At this stage I purposely draw with a biro so that I can’t erase anything, keeping away from detail to keep the ideas flowing. Compositionally it’s important to have flow through the piece, leading the eye on a journey. The piece has to work as a whole & not look like the sum of its parts or be disjointed. It’s important not to be seduced into the detail too soon & lose sight of the overall goal. I also need to give myself enough thinking & doodling time at the beginning of a project before producing a finished rough drawing. That’s where the real hard work is done & is the foundation of a great piece of work. After I’m happy with the very rough compositions & idea, I moved onto creating a detailed fully finished pencil rough, drawing with a 2B pencil on heavyweight cartridge paper usually at A3, but some of my detailed map roughs I have to draw at A1. It’s at this point I work out the amount of detail in the piece. With some of my detailed pieces the old adage “less is more” might not initially seem to apply to my work, but it’s far from chucking loads of stuff in & hoping it holds together. If I keep adding more stuff, it doesn’t automatically make it a better piece. In lots of ways it’s like having 20 illustrations in one, each small part telling a story in itself, which then forms a larger story. The roughs are then scanned & used as a guide in a background layer in Adobe Illustrator to produce the final artwork. After using a normal Wacom tablet for quite a long time I decided to invest in a Wacom Cintiq to help with the work flow & speed things up. It was a pretty wise investment as drawing directly onto the screen made things much more natural & intuitive. I tend to use Illustrator as a straight drawing tool & use effects sparingly, aiming to keep the hands on feel with my work, despite producing the final artwork on the computer. At the end of the day the computer should just be seen another way of making a mark on a page. Everything is broken down into many layers so I can keep track of all the detail & make things easily editable for myself


13. Time to Ponder... On paper?

  • Published: 2016-04-29T20:17:28+00:00
  • Duration: 105
  • By David M Jones
Time to Ponder... On paper?

A little time spent painting on those rainy days... but it's only on paper? Created using: A pencil and a paint brush or two. Canon 7D (24-105mm and 40mm) Gopro Hero 3 (macro lens) Adobe After Effects Photoshop 3Ds Max Vray Music: Snow Patrol - Broken Bottles form a star


14. Desiree Stavracos 2013 Animation Reel

  • Published: 2013-11-13T18:28:00+00:00
  • Duration: 55
  • By Dez Stavracos
Desiree Stavracos 2013 Animation Reel

00:00:03 - 00:00:06 - "Street Meat" work-in-progress - director/animator 00:00:06 - 00:00:09 - Deetron Music Video - animator/compositor 00:00:09 - 00:00:12 - "GuidoFish" Ident - director/animator 00:00:12 - 00:00:16 - "Cheatin'" - compositor 00:00:16 - 00:00:18 - "Recession-Proof Style Show" Opening - director/animator 00:00:18 - 00:00:21 - "Cheatin'" - colorist/compositor 00:00:21 - 00:00:28 - "Cinco Dedos Peliculas" Ident - animator 00:00:28 - 00:00:30 - "For Lizzi" - director/animator 00:00:30 - 00:00:32 - "Broken Hearts Ball" - director/animator 00:00:32 - 00:00:39 - "Cheatin'" - colorist/compositor 00:00:39 - 00:00:40 - "Flying Solo" - director/animator 00:00:40 - 00:00:42 - "Rocksmith" - inbetweener 00:00:43 - 00:00:45 - "For Lizzi" - director/animator 00:00:45 - 00:00:47 - "Gum Chew" pencil test - animator 00:00:47 - 00:00:48 - "Street Meat" work-in-progress - director/animator 00:00:48 - 00:00:50 - "Festival of DRAWN Animation" - compostior


15. Creativity Top 5 Intro Video (Stop motion animation)

  • Published: 2015-02-13T19:07:17+00:00
  • Duration: 18
  • By Kelly Warner
Creativity Top 5 Intro Video (Stop motion animation)

I am honored to have produced the music and sound design for this 2016 D&AD Pencil Award winning stop motion video by Hue & Cry (http://hueandcry.tv). http://www.dandad.org/awards/professional/2016/film-advertising-crafts/25536/creativity-top-5/ To produce the audio, I used a vast array of unlikely household objects blended with effects and instrumentation. Connect with me at http://www.scorechamber.com. VIDEO PRODUCTION NOTES by HUE & CRY Creativity Top 5 is a webcast that covers the five most interesting things happening in the advertising industry each week. Not only do they spotlight amazing commercials and campaigns, but they also touch on innovative, forward-thinking ideas and techniques that make a splash on the advertising landscape. The intro we created for Creativity Top 5 pays homage to the artists in the trenches who create the work featured on the show. We started by surveying the creative world, looking for new art forms. We discovered some interesting crafts and technologies that have sprung up in recent years, such as light painting, knit bombing, and 3D printing. From there, we paired these new art forms with various animation techniques to build a rich story showcasing over a dozen techniques. There was an incredible amount of adaptation and evolution during the course of the production, some of which is broken down in the numbers below. —— #1: Light Painting Traditionally, light painting is a simple process using long exposure to capture the path of a moving light. This evolved version of light painting, sometimes referred to as iPad light painting, uses a complex process of “scanning” 3D animation, then live rendering frames by pushing an iPad past an open lens. The process literally paints a dimensional form into the air that you can physically move a camera around. It feels a bit like a hologram when you see the captured image on screen. Andrew Prousalis, our technical director, developed a kit that transfers 3D animation into “frame scan” videos. Each of these videos represents a single frame of the 3D animation. We then played these videos on a laptop mounted to a motorized slider in order to ensure a clean register from frame to frame. There is some great visual example of this in the CT5 Behind the Scenes edit. —— #2: Knit Bombing We were lucky that our lead animator happens to be a talented knitter. In fact, the morning after we discussed the possibility of using knit bombing as an art form, Ryan walked in with a little knit sculpture of a classic Warner Brothers bomb, complete with a burning fuze. With that capability, we were able to develop the type form with multiple layers of string over a wire frame, giving us complex and beautiful animation. —— #3: Creative Technology We teamed with creative technologists to build a team of small robots capable of building the number 3, each with a different capability needed to place a certain section of the number. In keeping with the idea of combining various creative disciplines, we decided to build the robots from 3d printed parts, that in turn build the number 3, from 3d printed parts as well. —— #4: Claymation This number was a particularly tedious execution. Claymation is not a rare art form, but you generally do not see organic tendrils consuming an off balance object and taking the form of a clean, defined letterform. And why not add a layer of hundreds of tiny sequence pieces to really challenge patience? At the more complex moments in the move, sculpting and shooting each frame would take 4 hours. Once again, Ryan executed the shot beautifully, luckily nailing it in one take. This is a great example of how pre vis can truly aid the creative outcome. —— #5: 3d Printing For the number 5, we created a fluid simulation of the 5 filing with liquid. We then printed physical models for each frame of the 3d animation using a 3d printer, and photographed them in secession to create practical animation. BUT, we hit a snag. After 2 months of constant printing, calculating in plenty of printer errors associated with printing randomly generated complex fluid forms, we had only printed 40 of the 120+ frames that we had planned. It was looking to be impossible, and we had to adapt. This is where the story gets good. Andrew was able to extract the G-Code information, this is the information that guides the path of the 3d printer head, and transfer that path back into the Cinema4D environment. From there we were able to accurately re-create 3d printed models virtually. With a solid composite, we ended up with an element that sits perfectly into the practically shot stage. What a save!


16. Hayden Busse Animation Showreel 2017

  • Published: 2017-04-29T00:25:03+00:00
  • Duration: 54
  • By Hayden Busse
Hayden Busse Animation Showreel 2017

Your computer isn't broken! There's no sound, all the original animation files were gif's and PNG framestacks, so the showreel is silent~ A short compilation of a few select animations I drew over the last year. Also, please view in the 1080p or 720p option, pencil tests in gif format downgrade upload quality, but in 720/1080 it looks pretty close to the original :)


17. Escape To The Moon Trailer

  • Published: 2015-10-28T17:50:05+00:00
  • Duration: 34
  • By Felicia Nez
Escape To The Moon Trailer

Director: Felicia Nez Written by Felicia Nez & Kendra Greendeer Short | USA | 12:28 mins. Escape to the Moon is a short mixed media production that tells the story of a boy robot searching for love. Locked in the attic by his human owner, the boy robot’s only possessions are a broken pencil and book – which tells the story of an astronaut who flew to the moon. Upon his arrival back on Earth, the astronaut is announced a hero and adored by the world. Every night, the boy Robot stares at the moon and can only image stepping foot on the Moon. Until, one day he is befriended by female robot, who wants to help her new friend reach his goal. This new friendship sends the boy robot on his tremendous adventure to find love.


18. The Mind Of An Artist: Bernard Cohen

  • Published: 2017-11-28T22:51:31+00:00
  • Duration: 58
  • By YILIN XIANG
The Mind Of An Artist: Bernard Cohen

Info Synopsis: A short animated film interpreting Bernard Cohen’s inspiration and introduction of his oil painting (Blue Spot,1966). Following the artist’s unique style and keeping it simple and abstract with the pencil drawing. Credits Director: Yilin Xiang Animator: Yilin Xiang Sound: Joy Wang Music: Joy Wang Voice: Audio extract from Bernard Cohen: Blue Spot 1966 © Tate Digital, Tate, London 2017 Actor: - Full credit List Director: Yilin Xiang Animator: Yilin Xiang Sound: Joy Wang Music: Joy Wang Dialogue: 00:00:08:00 to 00:00:41:00 Audio extract from Bernard Cohen: Blue Spot 1966 © Tate Digital, Tate, London 2017 THANKS: LUCY ALLEN ELIZABETH ROBERTS LIZZY HOBBS KIM NOCE KATERINA ATHANASOPOULOU SU-LYNN TAN SHAUN CLARK TIM WEBB MARYCLARE FOE With kind permission by Barbara Hepworth Produced as part of Tate's collaboration with the London College of Communication Biography: I have animation background in China and currently continue studying animation in UAL. I focus on hand-drawn animation and exploring various and abstract editing skill in animation. As a big fan of movie, I’m engaging to use film language combine deformation animation, it usually gives me a lot of new feeling of my work. Director statement: Bernard Cohen inspired by Buckminster Fuller’s sentence: the nature of design should be ‘create the most from the least’. As a result, this became Cohen’s key concept when he creates his own artworks. At the same time, his brilliant, adorable colour combine with the generic and abstract symbols attract people’s eyes extremely and that makes me pleasure. At the first, I decided to use hand drawn to make my animation because I try to be closed with the artist freehand art style. I am planning to use the stream of consciousness technique to represent his work and showing the animation connect with what he saying at the same time. For example, Linking the two unrelated shots by editing skills to make them connective. I chose the traditional way to draw animation which is made on paper because I’ve got animation background and completed a couple of animations, so I want to challenge myself. Although traditional handwriting is cumbersome and you need to keep checking your movements with computer software, which takes a long time, drawing on paper gives me new inspiration and makes me feel freer than drawing on the software, I have gained valuable experience, for example, you only need to continue to draw down, and then look back and found that the lens is very creative. For me, I have broken the boundary and found new ways to get inspirations for animation. Contact details Name: Yilin33 Surname: Xiang Email: [email protected] Website: - Telephone number: +44 7561524376 Instagram: https://www.instagram.com/linyulv/ Technical info Length : 59 sec Size: 1920x1080 HD 16:9 Sound: Stereo Formats Prores HQ & H264 In folder : + 3 still images as Jpeg 1920x1080 +3 Gifs 1920 x1080 / 50(no larger that 13Mb +1 Director Portrait


19. Erik Almas Pencils of Promise

  • Published: 2014-12-11T23:53:50+00:00
  • Duration: 290
  • By Erik Almas
Erik Almas Pencils of Promise

I recently read the book “The Promise of a Pencil” by Adam Braun. It’s an extraordinary biography where Adam shares his story of passion and following his heart. I was so moved by his emotional and heartfelt journey of starting the organization Pencils of Promise and how he dedicated himself to building schools and giving education where truly needed, I just had to be a part of this somehow. Adam has shown that passion and big dreams can accomplish extraordinary tasks and create extraordinary change in people’s lives. Education for children is truly important to me and I’m excited to join Pencils of Promise to increase access to quality education for children in the developing world. We at Erik Almås Photography have committed to raise $25,000 to build a school as part of Pop’s “season of promise” fundraiser. In our quest to raise this money we ask for your help. Please see the fundraising page for info: https://fundraise.pencilsofpromise.org/fundraise?fcid=385293 “Pencils of Promise works with communities across the globe to build schools and create programs that provide education opportunities for children, no matter where they were born, or what resources they have. Pencils of Promise has broken ground on over 200 schools throughout Ghana, Guatemala, and Laos. Education is a cause that's truly important to me, so I'm excited to join the Pencils of Promise movement that empowers lives around the world by increasing access to quality education for children in the developing world. Everyone has promise. Education unlocks it.”


20. Lapidarium, Exhibition at Pietrasanta Tuscany

  • Published: 2014-05-24T15:32:35+00:00
  • Duration: 178
  • By Dorian Kelly
Lapidarium,  Exhibition at Pietrasanta Tuscany

This is an exhibition by mexican artist. Gustavo Aceves as photographed and animated by Illuminati. I came across this while on holiday in Tuscany. We had been sitting in a a cafe drinking the obligatory Cappucino and trying out the long lens on my camera. Through the lens, in the distance I saw a sign "Lapidarium" "Ah", I thought "an exhibition of stones" But when I got close and the first horse hove into view, my world view changed . It was vast, made from bronze and steel, a shattered broken horse in a wrecked boat. As I looked further I found more and more of these ranging from 3 metres to ten metres long. The first horse had appeared unannounced in the night, in this tiny square of a tiny village, a present from the artist to the village he now called home. It represented in some ways the myth of Troy, the shattered boat the broken dreams of the boat people who make their way to Italy. After a week more pieces appeared in corners , in side streets, in a redundant church. No information was available apart from what I could glean from the non-english speaking invigilator. I later discovered that this was "Phase two". After I got home and did some research I found that we had missed Phase three, where the artist had lumped third more broken horses and boats into the sea at Pietrasanta Marina and then hauled them out with a crane, piece by piece to pile up on the beach. The exhibition lasted just a few weeks and disappeared as silently as it came. The sheer scale , the epic quality and the savagery of the message left me breathless. The logistics alone, the concrete bases, the steel support superstructure, the size of the trucks and the cranes needed - and the cost.. must have run into millions of Euros. Not a sponsors name to be seen. This is what contemporary art should be about... I had not heard of Aceves. I can only assume he is Italy's version of Gormley... This is the translated web page FYI Pietrasanta. A new, large art event on Saturday, with Gustavo Aceves. His exhibition, Lapidary, designed and developed specifically for the complex of St. Augustine and the Piazza del Duomo will consist of four phases: the first Dead Sea, the second on April 18 with Mare Nostrum, May 17 with the Red Sea and Finally, the Black Sea on 24 May. Already started the construction is rather complex, followed by the architect Vincenzo Bramanti. One, two, three, dozens of horses, cables inside them, loads of soldiers, but of fragments of bodies, to redial. Horses that do not bring war, siege, death, but hope and life. Gustavo Aceves, Mexican artist, stops his first stage of Lapidary in Pietrasanta, where he lived and worked for two years after moving to Paris with his family and his three closest collaborators. A work in progress project: until May 31, the exhibition will change the face, the horses will increase until the final performance which will include the sea and the pier of Marina di Pietrasanta. For months Gustavo Aceves is to work in the laboratories citizens for the realization of the works: dozens and dozens of horses in bronze, iron or fiberglass, all different, all rich in details, to weave a single puzzle. Horses that float in the air or in the water, horses firmly on the ground. The patina of the bronzes are studied in detail, the lettering, symbols are a constant reminder to walk past, present what will be. Aceves (born in 1957, Mexico City), formerly known as a painter, sculpture in Pietrasanta bride bringing to it the peculiar traits of his pencil as the interest in the monumental and large sizes of Mexican muralism or the obvious, almost obsessive interest for the human body and its dissection that brings us back to Rembrandt in Bacon.