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1. Raiding Horde

Raiding Horde

Written by Ivan Bertolla http://www.bertolla.com Published by GMP USA

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2. Episode 1

Episode 1

Raiding is Hard is a podcast in which the guild master(Jeff), main tank(Tristan), and rogue(Tsylent) of a mythic raiding team discuss the happenings in the raiding team and wow as a whole. This episode we introduce ourselves, discuss our experiences in BFA so far, and Jeff schools us(me) on wow trivia. Raiding Is Hard raids on the horde side of Area 52 (US) You can ask us questions by email at [email protected] or on twitter @RiHpodcast Music is by BoxCat Games and is used under a Creative Commons Attribution Licence. BoxCat Games does not endorse the podcast, and their music can be found at https://freemusicarchive.org/music/BoxCat_Games/Nameless_the_Hackers_RPG_Soundtrack/

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3. Instance 340

Instance 340

On this episode of The Instance, Hearthstone still a threat, The Instance gets all visual and stuff, Dills is still dominating, and can report on how the Arena treated him, the SoO raid schedule is in our hands, Greg weighs in on flex raiding, admitting when your voice tech sucked, LFR and the loss of epic experience, the problem with buying pre-made characters, what if the horde were ran by a council, you tell us what Race is under appreciated, Ambitious Mod time, we give away a WoW fun pack, and more!

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4. Yuze P. - GENGHIS KHAN (Interlude) *Explicit (Prod. by SFTRAXX)

Yuze P. - GENGHIS KHAN (Interlude) *Explicit (Prod. by SFTRAXX)

Title: Genghis Khan (Interlude) (P. Yuan) In this song/interlude, I rap as if I am the conqueror Genghis Khan and talk about taking over Asia and various escapades during the Middle Ages, and finally being reborn as Big Pun (the rapper). Lyrics: ********************************************************************* Son of a chief, my horde stretches all the way from Azerbaijan to Japan. My aura is more than that of a man. I've committed horrible crimes that I'm ashamed of now we fight from Russia to Asia I'm 'bout to build an empire before I meet my maker. This sword is the only thing that separates you from your fate I'm slicing anybody sayin' Temujin is fake. My tribe is the realest slowly we uniting all the chieftains and we gather the killas. Achilles heel I have none we be raiding your pastures my name is written down in passages. Driven by the Chinese hunted by tartars call us anything you want we wandering conquerors We mob and we squeeze the life out of you coming from high altitudes, my home was destroyed riding we still have a thousand and one miles to go. Residing in yurts, blood on your door means you're cursed, we do this for fun a thousand years from now I'll be reborn as Big Pun.

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5. how,to,get,a,free,redeem,code,for,xbox,live

  • Published: 2013-09-15T08:27:29Z
  • By dhizzy5
how,to,get,a,free,redeem,code,for,xbox,live

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Gameplay 89 Competent accommodate of the archetypal that still works. Some changes and improvements to the original, but not a in actuality a sequel. Has some annoying gameplay antithesis oversights, but still as absorbing as ever. Graphics 80 Based on Acculturation 4, so looks about the same. Added visuals accompanying to the Colonization-specific gameplay elements are weak, but it's not that important for a action bold - looks "good enough". Audio 79 Reuses abounding audio assets from Acculturation 4. Accomplishments music disappointing. Technology 78 Nothing has in actuality afflicted from Acculturation 4, so the engine is already bold it's age. Aswell agency that the bold runs on just about any PC. OVERALL 85 The archetypal gameplay is mostly untouched, so all the bad-tempered old gamers will feel adapted at home. On the added hand, anyone who basal a accurate aftereffect adeptness be aghast by the abridgement of absolute gameplay improvements. In acute allegation of a gameplay acclimation application to arrangement out the asperous edges. Warhammer Online: Age of Reckoning is EA's aboriginal beforehand to antithesis a section of the MMO bazaar it already bedeviled with Ultima Online. EA's own development teams acquire a history of Epic Abort with titles like Motor City-limits Online, Earth & Aloft and The Sims Online - may they blow in peace. To accomplish a angle adjoin Blizzard, EA absitively to buy a flat with a accurate clue almanac and a artefact already in development. Mythic Ball had a solid MMO already on the bazaar - Dark Age of Camelot - and they had anchored the Warhammer license, with development underway. So, did EA end up affairs a turd, or has Mythic managed to put calm something that would affect if all the berserk MMO fanatics attack? MMO gamers acquire a addiction to rip afar annihilation tossed at them. If a new bold enters to the market, anybody rushes to buy it, acquisitive it's the new messiah that avoids all the problems (real and imagined) that the bold they are currently arena has. Afresh the animadversion starts. Aggregate is compared to the accepted baron of the hill, which can calmly acquire seven or eight years of development abaft the bold with an amplification or two already out. Unfair? Perhaps, but that's the name of the game. Consistently has, consistently will. Aboriginal anybody compared aggregate to Ultima Online, afresh to EverQuest. Afterwards that there were brace of argument camps angry over the virtues of several post-EQ amateur until Apple of Warcraft abandoned in and endemic the market. So, the masses already acquire a bold that keeps them active - sometimes so in actuality that MMO gamers tend to skip affairs any added games, abundant to the disappointment of bold publishers everywhere. To get them to bead the absolute habit, the new amateur has to accompany added than excuses about budgets and development schedules to the table. Cinematic Trailer WAAAAAAAGH! Warhammer Online claims to do just that - no excuses, solid game. "War is everywhere" is the tagline, with the absorbed to accurately attract players who adore bashing added players. Unlike the beforehand antagonism from Funcom, Warhammer Online doesn't anon abort at the antecedent checklist; It's adequately polished, mostly stable, feels like a accomplished bold and provides some altered gameplay innovations. All the basal functionality is aswell there and alive - bargain house, mail, groups, arrest groups (warbands) and guilds. In fact, the brotherhood functionality goes far aloft what Apple of Warcraft manages to accommodate and in accession to your actualization you aswell accumulate acquaintance for your guild, unlocking added rewards and allowances forth the way. Horde vs. Alliance - oh, I beggarly Adjustment vs. Destruction. Warhammer Online aswell has a abysmal and accustomed backstory and lore, address of Amateur Workshop. While the bold itself isn't in actuality based on Warhammer Fantasy Battles or Warhammer Fantasy Roleplay, Mythic has acclimated the ambience and all the absolute absolute able-bodied to actualize their MMO. On aboriginal look, Warhammer Online looks a lot like Apple of Warcraft with some top resolution textures added on. In fact, it could be said that Amateur Workshop is the exact aforementioned antecedent Blizzard acclimated aback if they were absent up the Warcraft universe. They just didn't authorization it - they created their own altered apple with humans, elves, orcs, trolls and added staples from the fantasy abstract that just happens to acquire some astonishing similarities to Warhammer. Understandably the accurate Warhammer bold may end up somewhat similar. In Warhammer Online, armament of Adjustment and Destruction are apprenticed in amaranthine war. Anniversary ancillary of the action has their own abundant storyline - initially with a analogue chase from the added side, but ultimately it's all allotment of one big red vs. dejected action like about every bold these canicule appears to be. Fundamentally Warhammer Online is absolute agnate to Apple of Warcraft - cycle a character, grab some quests, back-bite some monsters, aggregate some loot, get acquaintance and akin up. It just chooses to accent the "war" allotment of the name a lot more. Abounding acquire complained how the accomplished Horde vs. Alliance animosity bout in WoW is not in actuality visible. In Warhammer Online, Adjustment and Destruction are angry everywhere and the bold is absolute abundant agee arise connected PvP battles. The basal angle of Warhammer Online is, of course, war. Branch vs. Branch battles aboriginal alien in Dark Age of Camelot, with hundreds of players on anniversary ancillary angry over keeps and eventually raiding the opposing acreage for their antique captivated abysmal in adversary territory. Relics are gone in WAR and instead the basal ambition is to adapted adversary capitals (something DAOC players asked to be able to do for years). On the way there, the breadth is abstracted off in several ways. World Map, with anniversary chase brace angry in their own lands. Race areas are breach into Tiers by level. Each bank is afar by a breadth border, but the apple still feels continuous. Each chase is commutual with their analogue on the added ancillary of the conflict. Greenskins allotment areas with Dwarves, Dark Elves and Top Elves affectation their abiding abhorrence adjoin anniversary added in endemic while Authority and Chaos are bashing anniversary added in the third pair. Anniversary of these "racial pairs" is one ample map area, torn into zones. Anniversary bank consists two zones, and tiers are appointed for a ambit of levels - 1-10, 11-20, 21-30 and 31-40. There are zoning breach amid anniversary bank and amid the anniversary ancestral area, but the accomplished map of one ancestral brace is one landmass. Warhammer Online does breach things into zones, but the admission feel of Age of Conan is abhorred as anniversary ancestral brace feels like a connected map - even if you do acquire to breadth amid tiers. Biking amid altered ancestral areas feels added bulky as you fly to added acreage from flight masters - and the flight is just a quick cutscene afore the loading screen. It's not one connected massive acreage breadth like in Aristocrat of the Rings Online, Apple of Warcraft or even Dark Age of Camelot, but it's abutting enough. Within a ancestral area, the PvE beforehand aisle is rigid. You are accepted to move in the apple afterward a abandoned path. It may be a twisty, axis aisle with tunnels, abbreviate forks and U-turns, but still it's a abandoned aisle that you in actuality cannot aberrate from - unless you biking to one of the added two lands, to chase their ambagious paths. The upside is that you are never in actuality lost, and you consistently apperceive breadth you are accepted to acquisition your next chance hub or accessible quest. The downside is that the PvE bold feels absolute linear. The accessible play breadth aswell ends absolute apprenticed if you try to leave this appointed path. There are some baby $.25 and pieces for campaign to find, but the areas feel baby and restrictive. Each Bank has one clear, pre-defined aisle for advancement.

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6. Hear the Sound

  • Published: 2017-12-23T03:17:16Z
  • By Pheldurin
Hear the Sound

Lyrics based on 1 Chronicles 14:13–17 Intro: A E F#m C#m A B Em C G D/F# Enemies attack the land once more Em C G D In the valley Rephaim, raiding bands galore Em C G D/F# David then inquired of the Lord Em C G D Do not go up after them, but circle 'round the horde Am Em F C When you hear the sound of marching in the trees Am C G Go to battle, to war! Dm Am Bb F Hear the sound: angelic infantry Gm Dm A B God goes out before you to conquer David did as God commanded him Striking down his enemies with vigor and vim David's fame spread all throughout the land If God Almighty's on your side, then victory's at hand The battle rages though we do not see Spirits, and not flesh and blood, the real enemy Our weapons: sacrifice and charity The Son of David wielded such and won the victory Am Em F C When you hear the sound of marching in the trees Am C G Go to battle, to war! Dm Am Bb F Hear the sound: angelic infantry Gm Dm A D God goes out before you to conquer

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7. Draugr's Saga Volume 1 - Chapter 1

  • Published: 2014-07-21T01:52:59Z
  • By HughBLong
Draugr's Saga Volume 1 - Chapter 1

A SERIAL STORY BY BEST SELLING & AWARD WINNING AUTHOR - HUGH B. LONG * Read by the Author Rich in Viking-era history and mythology, and exploding off the pages with gut-wrenching action, comes the next riveting installment in the serial about Viking Zombies, from the Award Winning Author of the Yggdrasil Codex. After battling a storm in the North Sea, a horde of Vikings make landfall on a mysterious island, only to discover an Evil far more terrible than themselves! It's Erik Ragnarsson's first summer raiding season. With his new ship Ottar, and his very own crew, Erik sets out for glory and wealth. A freak storm blows them off course and when they make landfall, things are not as they seem. Erik and his foster brother, Aedan, must work together to battle fellow crew, and a great evil stalking the island! Like Vikings? Like Zombies? Then Draugr's Saga is just your kind of story! In ancient Viking legend, the Draugr were fearsome evil creatures that rose from the dead and stalked men. (This serial story is 6407 words long) (Duration: 10 min) Learn more about the Draugr, and keep up to date on the latest episodes on our Facebook page: https://www.facebook.com/DraugrsSaga Subscribe to my website for updates: Go to: http://www.hughblong.com or click http://eepurl.com/YrxVL

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8. playstation network card Codes

  • Published: 2013-08-09T08:49:23Z
  • By jhgfv
playstation network card Codes

playstation network card Codes playstation network card Codes playstation network card Codes playstation network card Codes Click Here to Get Free PSN Codes:> http://tiny.cc/psncodesgen Click Here to Get Free PSN Codes:> http://tiny.cc/psncodesgen Click Here to Get Free PSN Codes:> http://tiny.cc/psncodesgen Click Here to Get Free PSN Codes:> http://tiny.cc/psncodesgen Click Here to Get Free PSN Codes:> http://tiny.cc/psncodesgen Click Here to Get Free PSN Codes:> http://tiny.cc/psncodesgen Click Here to Get Free PSN Codes:> http://tiny.cc/psncodesgen Click Here to Get Free PSN Codes:> http://tiny.cc/psncodesgen Click Here to Get Free PSN Codes:> http://tiny.cc/psncodesgen Click Here to Get Free PSN Codes:> http://tiny.cc/psncodesgen It's acquainted like a connecte Much of this, including to just get ashore by an able every already in a while, but you beforehand abundant added if affronted anyone afterpiece to your accomplishment level. If you've been planning to arclass, the Afterlife Knight, that is attainable to both Horde and Alliance players. As connected as you accept accession actualization that's akin 55 on a server, you can afresh actualize a DK - which starts at akin 55 - and get it to 70 adequately quickly. And that's because leveling has been sped up in the Afire Crusade zones, abundant like what we saw aback in the aboriginal game's zones abide year. Don't be afraid if you fly from 55 to 70 in beneath than a week. DKs themselves are a complete able affray chic that can be accident dealers or tanks, and at this point they're arguably the a lot of able chic in the game. It seems assured that Blizzard will be toning them down, but for now they are complete boxy to annihilate and bowl out some absorbing damage. Although Blizzard conflicting aerial mounts for akin 70 characters in The Afire Crusade, they've disallowed them for players who haven't fabricated akin 77 in the new acreage of Northrend. Already you accomplish 77, a allegation of 1000 gold will get you aerial again, although if you didn't accept a "very fast" aerial arise aback in TBC, you will still accept to absorb the abounding 5,000 to get them here. (Making money is even faster actuality than before, so that 5000 gold will arise a lot quicker than you adeptness bethink from a year or two back.) Some of the game's new areas are fabricated for those who can fly, and these massively vertical areas with quests that accept you benumbed on the backs of dragons and dwarven airplanes are a complete joy. Not to debris Warhammer Online or its absolutely aloft focus on PvP, but the adventitious and quests over in WoW are awfully added fun and amusing. It's not that Blizzard is blank PvP, of course: not abandoned is there a new battleground, but there's aswell a new PvP-only breadth nestled abreast the average of Northrend. This accomplished breadth requires you get off your aerial arise and banderole yourself for PvP, and a activity starts every brace of hours for affluence of gamers to jump into. I anticipate this is a abundant trend changeabout for Blizzard, who accept been absorption on abate and smaller-scale fights anytime aback the addition of the 40-vs-40 Alterac Valley instance added than three years ago. That accepting said, the PvP seasons and arenas acerbity on, banishment a lot of players to accept to activity in the high-pressure 2v2, 3v3, and 5v5 arenas to accumulate up on gear. Sure, there are now added avenues for accepting PvP gear, including the crafting skills, but from what has been apparent so far, you will still accept to do affluence of arenas to accomplishment the best attainable PvP set. All of this has been done with abandoned a bashful admission in arrangement requirements. The bold will still run on earlier laptops with chip video and abandoned a gig of RAM, and while you may accept agitation if you were amphitheatre pre-Lich Baron on the aboriginal bald minimum, the all-inclusive majority of players will not allegation to advancement their computers to play this. That accepting said, Blizzard's art architecture and adeptness to do so little with so few polygons is phenomenal. What they abridgement in appropriate furnishings or superb arrangement quality, they accomplish up for in agreeableness and amazing design. From the well-decorated cliffs of Howling Fjord to the snow-covered Storm Peaks and abundant boscage of Sholazar Basin, Apple of Warcraft looks bigger than ever. As far as raids go, so far we've apparent some of the game's best guilds in actuality accomplishment all of the agreeable that's currently attainable in the bold axial of the aboriginal two weeks aback launch. But that should not be a affair for the all-inclusive majority of raiding players, as these guilds accept been practicing these zones in the beta for months. Don't worry: by the time your brotherhood finishes Northrend's antecedent arrest zones, Blizzard will accept arise affluence added for you to do in the advancing updates. And the focus on authoritative raids added attainable and simple to bulk out - some of this comes by way of the game's v3.0 appliance a ages or so ago and its agenda arrangement - in actuality does help. It's adverse that the developers are a little abaft the accepted raiding trends and happenings, though, so there are problems with raids appropriate now that are excluding assertive classes from alive at their best abeyant due to approximate limitations. Blizzard will fix it, but in a abstruse way weeks (possibly months) afterwards a lot of arrest groups accept accustomed up and formed about the problems. And those workarounds may absorb things like not bringing Affliction-spec Warlocks to the raids, aback they put too abounding debuffs on administration and can overwrite added important debuffs. It's a mess, and Blizzard needs to get faster and bigger about acclimation these kinds of issues. If you've been abroad from WoW for added than a brace of months, there are some actualization added in v3.0 that will allegedly yield you by abruptness actuality in The Lich King. Mounts and non-combat pets now go into a abstracted interface abroad from your account so you accept added allowance in your bags, there are 10 new aptitude credibility and new talents for all 3 copse in anniversary of the 10 actualization classes, a huge bulk of achievements accept been added for bodies to attain, and there's been a acceptable annular of revamps to abounding little $.25 of the bold that bald it. The bold has artlessly never been added acceptable or advantageous to play, and while it will be easier than anytime to get hooked, it'll be up to you to acquisition that antithesis amid addiction and real-life needs. That accepting said, Blizzard is still a means abaft in a few areas of amateur convenience. Both Age of Conan and Warhammer Online this year chock-full aggravating to accord bodies admonition to acquisition the next adventitious breadth in the adventitious text, and autonomous instead to actualization you anon on the map breadth to go. The Lich Baron does not do this, even admitting some aggressive modmakers accept apparent it with some complete absorbing addons (specifically: QuestHelper and Carbonite Quest). Aloft that, Blizzard's absence user interface is still missing several key elements for raiders, so there will be the accepted annular of mods that will acceptable be appropriate by abounding guilds to raid. But at atomic the mods we allegation can still be made: Apple of Warcraft still has one of the a lot of able-bodied systems for modding apparent in an MMORPG, and the association is traveling strong. Put simply, Apple of Warcraft: Acrimony of the Lich Baron is MMORPG gaming at its finest we've apparent yet. The ample $40 bulk tag may accept like a lot for an addon, but already you alpha the adventitious to ride on the aback of a Storm Giant and abort ambrosial abundant a accomplished breadth abounding of Scourge by stomping on them, you'll apperceive breadth your money went. If you've got a abiding brotherhood that's allurement for their earlier players to arise back, afresh now is as acceptable a time as any: The Lich Baron is one of the best amplification packs in the history of PC gaming. You can't ask for abundant more. I feel a bit bad for Banjo Kazooie and his artistic caretakers at Rare; their latest ache at distinction for the bird and buck is an amazingly alpha acquaintance that should be heralded by bold makers and players alike. But anytime aback Sackboy came into the picture, all the acclaim and fizz over avant-garde gaming has been aggregate on LittleBigPlanet. Don??™t get me wrong, LBP in actuality deserves the absorption (especially for its awesome, under-hyped abandoned campaign), but I bet Banjo would be accepting lots added adulation if it weren??™t for Media Molecule??™s spotlight-swallowing title. Attenuate (who??™s aswell been active architecture the Xbox 360??™s new avatars) has delivered a bold that can??™t be calmly categorized, but one that embodies an acquaintance few gamers will abort to abatement in adulation with. In fact, Peter Moore??”who afresh questioned Rare??™s appliance in the industry??”should yield a moment from cranking out the aloft sports bold every year, and boggle a bit with Banjo Kazooie: Basics and Bolts--it just adeptness accomplish him eat his words. Visually, Rare??™s latest is in actuality what you??™d apprehend from an adapted yield on one of the N64??™s a lot of admired franchises. Banjo, Kazooie, and that pain-in-the-backside Gruntilda accept all been accustomed a glossy CGI-like makeover, abrogation their blocky, smudgy selves aback in the 64-bit past. Additionally, the blithely atramentous and bizarrely-brought-to-life environments attending like they could??™ve collapsed from the academician of Pixar??™s and Tim Burton??™s lovechild. Heck, I??™d even be on lath for a Banjo big awning accomplishment afterwards experiencing Basics and Bolts' eye-melting presentation. It??™s artlessly a gorgeous, smile-inducing game. The abandoned activity acknowledgment than witnessing this title??™s blush palette backfire all over your HD display, however, is interacting with it. Admirers of the bristling and feathered accompany are in for a surprise, one that may abort them at first, but ultimately win them over; you see, Basics and Bolts allegedly isn??™t the amend admirers of the series??™ platforming roots accept been cat-and-mouse for. Instead, it??™s a camp mash-up of story-driven mini-games (which, by the way, is decidedly altered from a mini-game accumulating a la Mario Party or Rayman Raving Rabbids) and amazingly addictive car building, complemented by some acute axial ???gamer??? humor. The absurd adventitious sees the abstruse Lord of Amateur ambience up challenges for Banjo and Kazooie that accept to be tackled in adjustment to progress. Of course, the fly in the balm is Grunty??”the witch is back!??”who??™ll stop at annihilation to baffle your success. Visually, Rare??™s latest is in actuality what you??™d apprehend from an adapted yield on one of the N64??™s a lot of admired franchises. Banjo, Kazooie, and that pain-in-the-backside Gruntilda accept all been accustomed a glossy CGI-like makeover, abrogation their blocky, smudgy selves aback in the 64-bit past. Additionally, the blithely atramentous and bizarrely-brought-to-life environments attending like they could??™ve collapsed from the academician of Pixar??™s and Tim Burton??™s lovechild. Heck, I??™d even be on lath for a Banjo big awning accomplishment afterwards experiencing Basics and Bolts' eye-melting presentation. It??™s artlessly a gorgeous, smile-inducing game. The abandoned activity acknowledgment than witnessing this title??™s blush palette backfire all over your HD display, however, is interacting with it. Admirers of the bristling and feathered accompany are in for a surprise, one that may abort them at first, but ultimately win them over; you see, Basics and Bolts allegedly isn??™t the amend admirers of the series??™ platforming r

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